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Vision, Synthezoid Avenger [119] [Marvel Super Heroes: Commander] [Non-Foil]
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Vision, Synthezoid Avenger [119] [Marvel Super Heroes: Commander] [Non-Foil]

Vision, Synthezoid Avenger [119] [Marvel Super Heroes: Commander] [Non-Foil]

Flying Whenever a player casts a spell, if it isn't that player's turn, choose one — • Put a +1/+1 counter on Vision. • Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
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Vision, Synthezoid Avenger [119] [Marvel Super Heroes: Commander] [Non-Foil]
$1.13

Vision, Synthezoid Avenger [119] [Marvel Super Heroes: Commander] [Non-Foil]

Flying Whenever a player casts a spell, if it isn't that player's turn, choose one — • Put a +1/+1 counter on Vision. • Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)

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Flying Whenever a player casts a spell, if it isn't that player's turn, choose one — • Put a +1/+1 counter on Vision. • Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)