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Inner Demons Gangsters [797] [Jumpstart] [Marvel Super Heroes: Commander] [Foil]
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Inner Demons Gangsters [797] [Jumpstart] [Marvel Super Heroes: Commander] [Foil]

Inner Demons Gangsters [797] [Jumpstart] [Marvel Super Heroes: Commander] [Foil]

Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
$0.35
Inner Demons Gangsters [797] [Jumpstart] [Marvel Super Heroes: Commander] [Foil]
$0.35

Inner Demons Gangsters [797] [Jumpstart] [Marvel Super Heroes: Commander] [Foil]

Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)

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Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)